Thursday, March 3, 2005, 1:15 AM
In a recent entry, I had mentioned that I signed up with Vonage. Right now, I am waiting for my current phone number to be transferred over. However, it's been over 4 weeks, and I am still waiting.Running out of patience, I finally called Vonage, waded through their voice menus, got to a human, and asked for an update. The answer is that my carrier is sitting on their hands, supposedly. Vonage has opened some kind of inquiry into this. Again, I am still waiting.
Looking back, though, I wonder if simply notifying everyone that my phone number has changed to my new Vonage number would've been quicker....
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Friday, February 25, 2005, 2:34 AM
I was in the process of uploading a Beta 7c for Freeciv when I noticed that the 8th beta just came out. But, I am glad it did because an annoying bug with sounds was fixed. My package for it is here. However, it will eventually be moved to a more appropriate location here instead.Things that have changed are as follows:
- Based on beta 8 source code
- Sound support enabled for both GTK+ 1.x and 2.x clients
- Added readline support to
civserver
- Modified Freeciv Server slightly to accommodate behavioral change in
civserver
due to readline support
Thursday, February 17, 2005, 5:03 PM
I have finished putting together another release of my package for Freeciv 2.0.0 Beta 7. The primary goal of this release is to include the GTK+ 2.x game client.However, the new package now weighs in at approximately 12.5 MB, roughly an increase of 250% over the previous package. The extra bloat is mostly due to the inclusion of the GTK+ 2.x game client.
You can either download the entire package, or just the pieces that have changed:
- Freeciv (GTK+2).zip. The GTK+ 2.x game client.
- Freeciv Server.zip. Version 0.2.1 of the
civserver
wrapper application. - ReadMe.zip. The modified Read Me file.
One thing that is still missing from my packages is sound support. I'll tackle that in a future package.
Lastly, I am ambivalent about including both game clients in my package due to the dramatically increased size. If you have suggestions on how I can handle this better, please let me know.
Enjoy!
Wednesday, February 16, 2005, 10:26 AM
I was sick most of last week (and the week before). On top of that, work was super busy. Between those two things and trying to lead a normal life, I didn't have much time to work on the GTK+ 2.x version of the Freeciv game client.However, now that my fever has subsided, and work is not so time-consuming, I got a chance to pick up where I left off. The work to come up with a re-distributable package is almost done. I just need to tidy up some loose ends and produce the package.
As a matter of preview, the next release of my package will contain two game clients:
- Freeciv. This is the client everyone who has downloaded my package has been using.
- Freeciv (GTK+2). This is another client that also runs on top of X11. However, it has a richer UI that some might appreciate. Furthermore, it has UI elements that enables you to launch the game server executable
civserver
as well as manage the game server options, similar to what Freeciv Server is meant to do. Lastly, I am told this is the client of choice going forward for Freeciv.
Stay tuned....
Monday, February 7, 2005, 4:34 AM
My packages for Freeciv are all built using the GTK+ 1.x client. However, the trend, from what a Freeciv developer tells me, is that the GTK+ 2.x client is the future. In fact, someone else has such a client compiled for Mac OS X already (see this thread in the Freeciv message forum).The downside of this package is that it currently requires you to have Fink and the required packages installed. If you are a Fink user, give this alternate package a try, as the GTK+ 2.x client is richer. Personally, however, I appreciate the simplicity of the GTK+ 1.x client, especially since it runs faster on my aged B&W G3. :-)
I am in contact w/ the individual that created this build, and am currently working on making a build using the GTK+ 2.x client that does not require Fink (nor DarwinPorts).
Stay tuned....
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